Scriptss
Here are some examples of tools I have developed. I am proficient in both Python and Mel. I am also branching into Vex for Houdini.
This was my first attempt at creating a tool to help automate the rigging process. I wrote this entirely in MEL, with a simple, easy-to-navigate interface. I am now using this as a base for a more robust auto rigger, with a more detailed UI that allows for greater user control but has more fail-safe built-in. My goal with the current project is to make a smoother and more intuitive system that also includes setting up the character controls(with FK/IK functionality) and the skinning instead of just the joints.
Using Python, I created a UI that allows users to change all render settings in one convenient pop-up window. As well as the ability to switch between the entire scene or solely the selected geo. I decided to make this tool during my thesis work as I was annoyed when optimizing my scene for rendering, having to switch between multiple windows to change my preferences one at a time. At first, I had a small script in MEL, where I added a new line every time I needed to change a different setting. But that was almost equally cumbersome, given I needed to memorize every setting's attributes to work quickly. And it was not something that could be widely shared with others.